SHIAI RULES, SHORT VERSION
1. Goals of a kendo match (shiai)
A shiai or a kendo match is fought between two competitors in an
individual match or between two teams of 3-5 persons. In the European
Championships and the World Championships the size of the teams
is 5 persons for male and female teams. The juniors compete in teams
of three at the European Championships.
The maximum amount of points scored in a kendo match is two. The
match is fought until either opponent has scored two points or until
time runs out. After that the opponent with more points wins the
match. The match time is from 3 (juniors) to 5 (adults) minutes.
The match may also end in a draw in the preliminary phase of the
competition or in the team match. In the drop-out phase of the competition
there may be no draw between individuals or between teams. Then
there will be an overtime (encho) which ends until either opponent
has scored one point.
In a team match each team member holds a specific position in the
team and has a match with a member of the opposing team holding
the same position. In a team match the team with more wins on its
side wins the whole match. If both teams have an equal amount of
wins, then the team that has alltogether scored more more points,
wins.
2. Scoring of points
A point is scored by performing a valid strike on the opponent.
Valid strikes are the following:
a. MEN (head). The forehead and the left and right areas above
the temple. The forehead is the cushion part of the helmet and not
the metal screen. However, the screen may become a valid strike
point if player throws their head back.
b. KOTE (hand). The area on the forearm covered by a padded glove.
Generally the right forearm, the left forearm can also be a valid
point.
c. DO (torso). The left and right sides of the torso.
d. TSUKI (throat). The tsukidare (throat flap on the helmet).
A valid strike, or YUKO DATOTSU is defined as an accurate strike
or thrust made to the valid parts in kendo equipment with the SHINAI
at its DATOTSU BU edge (the part of the shinai ment for hitting)
with KIAI (spirit and positive voice), the right posture, and ZANSHIN
(mental and physical alertness against the opponents attack; positive
follow through of attack and strike).
3. Refereeing
The match is refereed by three referees, who are standing inside
the court (shinpan), a presiding referee for a match court (shinpan
shunin) and a referee director for the entire tournament (shinpan
cho). There are usually several courts in a tournament.
Of the three referees inside the court, the one standing alone
on one side is the head referee who calls the start, ending, scored
points and penalties in a match. The two other referees assist him
and stand on the opposing side to the head referee. In order for
a point to be scored, 2 of 3 referees have to agree on its validity.
If both assisting referees agree on the point, then the head referee
has to announce it a valid point.
The presiding referee for a match court supervises the referees
on the court. The referee director is the highest authority in the
competition and may give directions to all match courts.
Referees give their judgings using a red and a white flag. These
flags correspond to red and white ribbons tied to the contestants
backs.
4. Posting of match results on a score board
A score board holds the names of the contestant on opposing sides.
Officials mark scored points, IPPON, warnings, HANSOKU and draws,
HIKIWAKE on the score board.
(1) HANSOKU, warning. A red triangle tag shall be posted near the
applicable name.
(2) Upon two HANSOKU being committed, a tag ( I ) for ippon shall
replace the HANSOKU tag but shall be posted near the name of the
contestant not in violation.
(3) Tags for scored points shall be posted in the same manner as
the previous example: (M) men, (K) kote, (D) do, (T) tsuki
(4) When an overtime match has been fought, the tag (E) ENCHO for
overtime will be posted over the center line and in the lower half
of the space.
(8) When a match ends in a draw, a tag (X) for HIKIWAKE, draw will
be posted over the center line.
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